The heroes of the world banded together, and finally turned the tide. Tens of thousands of alien invaders poured into our world, bent on our destruction. The Rikti attack was well-coordinated and clearly planned out months or years in advance. On May 23rd, 2002 – a day that will be forever remembered for its wicked barbarity – the world was suddenly and deliberately attacked.Ī thousand points of light lit up the sky across America, Europe, Asia, Africa, and Australia.Īnd each light was a gateway into hell. In the year 2002, we learned that we were not alone. Co-operative missions create a new layer of depth and story as heroes and villains work toward a common goal. The mission is given out by Lady Grey, leader of the Vanguard. The Rikti Co-Op Task Force is available for both Heroes and Villains. From there, characters meet contact Serpent Drummer, Gaussian, and also talk to the Dark Watcher and learn one of the darkest secrets of Paragon City. They’ll also meet Borea, who sends them on several repeatable missions in the zone. The characters meet a new contact, Levantera, who introduces them to the U.N. The first missions in the Rikti War Zone are for characters level 35+. Vanguard Support Machines (“Heavies”) can be requisitioned using Special Salvage (unique to the War Zone). The Vanguard base contains a special Vanguard Workbench that will allow for special costume pieces (tied to Rikti War Zone recipes).
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Rikti destroyers zip through zones dropping troops, UXB’s, and Rikti Assault Suits. UXBs, “unexploded bombs” that arm, power up, and detonate if not stopped in time, provide a constant threat. It takes a concerted effort to take one of these pylons down, but once enough of these are destroyed, access to the ship may be granted. Rikti Pylons are multi-purpose warning and attack devices that surround the crashed mother ship. This zone is open to both Heroes and Villains, in their combined, desperate struggle to hold the front lines against the second Rikti Invasion. Government officials have turned the region over to Vanguard, and given them the authority to recruit forces from across the world. In an attempt to contain the Rikti from breaking out of the area or launching their ship, the government has cordoned off the zone, allowing only select agents access. Pylons of unknown purpose have appeared around the mother ship, and Rikti presence is extremely heavy. The site of the crashed Rikti mother ship has become a hot War Zone. They are armed with new, brutal weapons and seek to establish a beachhead on Earth, presumably to save their lost brethren and to finish what they started the first time … the destruction of Earth! Issue 10 begins with a World Event that spans across numerous zones in both Paragon City and the Rogue Isles, as the Rikti return in devastating waves. Small ships dart through the heavy weather … and there are so very many of them. It is the same in the Rogue Isles, Europe, and across the globe. The skies over Paragon City are filled with dark grey thunderheads.